Notes & Combos
Spright Live☆Twin is on fire. This deck has a lot of extenders, and you can easily play again some handtraps; it will depend on your starter hand. Going second, sometimes you will be stopped by some established fields, but in most games, your handtraps will not allow your opponent to do any play (That's the reason you have tons of them, LOL). I couldn't save many replays because most games were defined on the first or second turn, people surrender faster than you can drink warter.
So the final goal is to extend to the infinite, defend yourself with your handtraps and use the Scyth lock.
Replays
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