Notes & Combos
Final push from M3-M1 done in about 16hrs from 4/26/25 to 4/27/25, last 20 games were 15-5
HARDSTUCK M3-M2 for another 12+hrs mostly because every blue-eyes openning with primite or stun variants without a duster like card
TLDR
- Be aware, this list is designed to go 2nd only, it has basically 0 plays if you lose the coin flip against a sky striker or tenpai
- This variant has worse matchup than last season against the most popular engines/decks from the format
- This list is the best to deal with snake-eyes fiendsmith or floodgates, but not recommendable against negate piles, play handtraps instead
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I tried a lot of things during the M3-M2 limbo, different engines, different removal (lava golem, super poly) the dont work, handtrap only had horrible performance, tried fiendsmith and isnt there yet to be playable in MD, but it was better than just pure handtraps, came back to Strikers with some minor tweaks (2xbook of eclipse, 1x darkhole, 1x red reboot, removed 1xTTTa and 1xTTTh 1x afterburner and 1xburning draw for obvious reasons)
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Nothing worth to mention outside the extra deck being reduced only to your main 2 tenpai dragons at best, if you need to activate a rose dragon that means you are in a really bad position already, most of the non-ultimate slayer tech literally came once each (crashing hiita for a genroku search) except typhon