Centur-Ion

Master I from on February 6th, 2025
cp-ur 1140 + cp-sr 390
40 cards

Notes & Combos

Climbed before fiendsmith

Decided to go for a heavier Bystial package and more handtraps. There's a decent number of Tear, Voiceless, Lab, etc. that makes it so Bystials are active cards. You can sometimes brick but going second doesn't feel terrible.

I took out called by because honestly it's not worth. You'd rather have active cards. If you go second, called by is a dead card most of the time. In the scenario where you're going first and your opponent plays mulcharmy, you let them. Negate maxx c with ash if you have it though. You can usually set up field spell and primera + trudea for at most 1 card draw. Most of the time, that + handtraps give you a good chance of surviving.

I put Supernova back in because it's really good against Voiceless Voice and that's a matchup that I hate.

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