Notes & Combos
I used this deck both for Master 1 climb as well as March DC Cup 24. I got 29.3k points and rank 793.
The main idea behind this deck is that snake-eyes has many 1-card combos but they are fragile to both hand-traps such as veiler/imperm or floodgates such as d-shifter/difi to name a few. You basically can't play under those circumstances. To counter that, I used labrynth techs which has built in destruction effects. In one game, I was able to pop difi three times using Lovely's effects.
The best thing is big-welcome doesn't lock you at all compared to welcome. So this list doesn't play welcome at all.
The card that essentially bridges the two archetypes is Thrust. Given the hand-trap meta, you are very very likely to get maxx c/ashed/veiler/nibbed etc on your turn. Then, you can use thrust to set a big-welcome or daruma (if you already have big-welcome)and you have a great followup.
There are some very neat interactions between the two:
- If you are going second, you can set big welcome using one of the furniture cards during turn 1 (usually end-phase). Then in your turn, if your snake-ash gets impermed/veiler you can use big-welcome to dodge it + get a non-targeting destruction.
- If your opponent sets up difi or uses d-shifter, you can quick effect set using the furniture cards, and unless they are able to take care of your set card, you will have decent followup next turn.
- Poplar and big-welcome have a great interaction, since if you bounce back poplar, it can re-summon itself as the effect states that it is added to hand (not necessarily from the deck).
- You can also recycle your nib with big-welcome.
- The best part of the deck though is that it is 60c. Very often, I get access to grass and when it does, it is basically game over. The rollback interaction with big-welcome, daruma, and silvera is cracked. I haven't lost a single game during dc cup if I was able to resolve grass. At times, you can also grab one-for-one but that is rare since grass is almost always the more powerful card.
- During your opponent turn 1, if you have furniture + diabelstar, you can discard diabelstar using the furniture to set a card. Then, diabelstar effect activates and you can send another card to set silvera. So Turn 0, you have a set big-welcome + omni-negate in silvera.
- Since silvera works even if diabelstar is in your hand, it works very well with big-welcome too.
- The labrynth cards are also excellent baits.