Phantom Knights

Master I from on March 14th, 2025
cp-ur 1050 + cp-sr 720
20 UR Craft Required 4 UR SD/Bundle/PVE
60 cards

Notes & Combos

A bit of a different variant this time. This season was pretty rough, with Fuwalos, Maxx "C", and Droll running rampant, it's much harder to play. Droll especially is the worst offender, whenever I would go for the Adventure Engine, it'd kill the rest of my turn.

This version drops the Adventure Engine and goes for Horus instead. Horus makes turn 1 a bit more consistent, it doesn't care about Droll (well, for the most part, Imsety and the field spell can still trigger it), and it also makes OTK'ing under Maxx "C" far easier, while literally not caring about Fuwalos.

In case you are interested, I tried to climb to M1 in the first half of the season with my Adventure variant from last season, and dropped back to M5 after 134 games of being hard stuck in M3. After switching to this version, I only needed 44 games to climb from the bottom of M5 to M1.

Mind you, I personally think the Adventure Engine is still very good in PK, but unfortunately, due to the current meta, it's just positioned very badly. After a massive banlist cleans up the format (hopefully), I'll probably go back to an Adventure version again.


Replays

MD ID: 439-125-078

Some replays are for other variants of this deck, otherwise you can find my replays on this playlist: https://www.youtube.com/playlist?list=PL9u31nX2dO-uUidy7KohGiNMc26Ba9K4i


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