Labrynth

Master I from on May 20th, 2024 • 4 comments
cp-ur 960 + cp-sr 390
15 UR Craft Required 4 UR SD/Bundle/PVE
40 cards

Notes & Combos

Pretty standard list, got me to M1 on a 10 game winstreak. Deck feels really strong into handtrap meta since the only handtrap that truly hurts you is Ash. Skill Drain won me every game I drew it, even in the mirror. Rivalry won every game against snake eye.

Nibiru felt super terrible, I originally tried to play 3, but it kept bricking my hands and was rarely ever useful except when my opponents were trying to play through Maxx c. It's also only good against Snake eye when paired with other handtraps or with a furniture, but drawing those combinations does not feel consistent enough.

Field spell doesn't feel amazing right now, it is simply too slow. It's great going first but almost completely unusable if you open it going second. Could easily be cut.

The Berfomet fusion feels really necessary right now. Lots of banishing going on due to S:P and being able to recur your banished lab monsters is important when only running 1 Lady.


Replays

914-152-868 First two games are from this season.


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a year ago

Only 2 arias enough?

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a year ago

Depends, I personally felt 3 was clogging my hands too often with the trap card count I was playing. 3 is a lot better when running trap trick or if aiming to do combos every game. I was considering cutting it down to just one

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a year ago

why Linkuriboh though?

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a year ago

Reusable link monster to make s:p with coo clock/veiler. Could easily be Anima instead since making double s:p almost never comes up anyway