Notes & Combos
First time Master 1 for me, and I cannot hide I am happy. Especcially because I started playing months ago after leaving the game after HAT format.
Aside from that, the list may seem standard, but some choices may seem odd. For instance no Exceed nor Shifter.
For Exceed, I always expect the opponent to Maxx C me, so I simply avoid getting greedy by cutting it.
As for Shifter, as powerful as it may be, it's not always a good handtrap, unless you can get it turn 1. And even then, the meta is so diverse that decks can play around it. And finally, it's not good to draw, with Maxx C for example, unlike Effect Veiler (which I put in for this specific reason, handtrap that could be useful when drawn)
A new change for the core is +1 field spell and +1 Pudica, taking out Nibiru and 1 Dionea from the deck I used to get to Master 5. This change helped a lot with consistency and to play around handtraps more effectively (common play I used to do was play Pudica first as bait, had it negated, then played field spell, summoned Sera and Normal summoned another traptrix and combo'd from there)
The rest is pretty similar to the previous list, except for one last change, I cut Aussa for Dweller, which didn't came up but it was useful and with 60 cards piles around I think it's crucial to have.
Happy to have made it, finally had the time to grind it, big thanks to the #traptrix channel on the Discord, all the folks there helped a lot with brainstorming ideas here and there ^^
gl with the climb
Replays
For replays the last 2-3 ones feature a deck similar to this one
893-208-000