Notes & Combos
- introduction Spright Runick is an engine that summons level 2 to link and interupt your opponent by banish cards and negate with spright. With support, Runicks can indepdently work as you are trying to chip resourcing your opponent by deck out or chip damage/OTK. This deck can play throughs hand traps and out resource your opponent very consistently.
PS: with the new banist, will probably mess around with ratios to find what works best in terms of handtraps. Gamma has gotten limited and was a strong hand trap; esspecially used on my turn due to using them as extra deck fodder. Shout out to Loaf for teaching me this deck and being my mentor. follow his activity too. https://www.masterduelmeta.com/user/65de755675e49b3d6ee0280a
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Normal play, you want to start off with Runick plays to bait your opponent to interupt, then go off with spright. typical play is blue > Jet > Starter > red/carrot > Elf. Then it is situational on what extra deck monsters you may need.
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Runick ratio are standard to what most are playing.
Ideal endboard would be Spright elf, red/caorrt, and IP. You would then use Elf's effect to summon a level 2 to draw/interupt, and link with IP to use little knight. This includes the interputions you may have with the runick cards in your hand.
Ipiria and Capshells are a perfect ratio to draw two if you have already used one or the other.
I will constantly be modifying the deck based on the format. you can always check out my channel for anything Runick related. I want to play all Runick variants.
Replays
Deck profile and replays are the links below. https://youtu.be/33BsSdCT5DE?si=eHxIdpMPPnG2yZNk